MSc · 120 ECTS · English · IT University of Copenhagen
MSc in Games
Every course on the ITU curriculum for this programme, by semester, the way the university publishes it. Student jobs matched to these courses appear here as they are indexed.
12 courses indexed4 curriculum versions2 tracksTaught in English
Curriculum
120 ECTS across 4 semestersCurriculum version · pick your enrolment year
1st semester · Autumn
30 ECTS- KGMAGAM1KU15 ECTS
- KGGACUL1KU7,5 ECTS
- KGGAPRO1KU7,5 ECTS
2nd semester · Spring
30 ECTS- KGFOGAA1KU7,5 ECTS
- Games User ResearchPrerequisite: Game ProgrammingKGGAUSR1KU7,5 ECTS
- Specialisation 1: Graphics ProgrammingPrerequisite: Game ProgrammingKGGRPRG1KU7,5 ECTS
- ElectiveChosen from the programme's pool · options on itustudent7,5 ECTS
3rd semester · Autumn
30 ECTS- Specialisation 2: Artificial Intelligence for Games and SimulationsPrerequisite: Game Programming · Foundations of Game AIKGARIGS1KU15 ECTS
- Specialisation 3: High-Performance Game ProgrammingPrerequisite: Game ProgrammingKGHIPGP1KU7,5 ECTS
- ElectiveChosen from the programme's pool · options on itustudent7,5 ECTS
4th semester · Spring
30 ECTS- 30 ECTS
Notes from the curriculum
- The module can also be used for writing a project under supervision. You can also combine elective modules for a larger study activity of 15 ECTS.
- Up until Autumn 2023 this course was called Algorithms for Game Development.
- Up until Spring 2025 this course was called Data-driven Design and Development.
What a graduate can do
The programme's own objectives, as written in the ITU curriculum in force from admission 2026. This is the language employers will read your coursework in.
Knowledge and understanding
- tools, methods and techniques applicable to the design, development, production, and understanding of games and other playful and engaging experiences, as well as their technological foundations, based on highest international research
- the scientific basis and scientific methods for reflecting on the design, development, production, and understanding of games and other playful and engaging experiences, as well as their technological foundations.
Skills
- design and develop innovative and creative technologies, products and concepts within games, based on scientific analysis and established design methods
- research, communicate and develop concepts, theories, methods, models and solutions based on scientific analysis of games, their design and development process, and their technological foundations
- analyse, communicate, evaluate and select scientific methods, tools and theories supporting the creation of games and other playful and engaging experiences. Rued Langgaards Vej 7 – 2300 København S – Tlf. 7218 5000 – Fax 7218 5001 – CVR 29057753 – www.itu.dk
- the graduate can apply programming and computational thinking competences to solve design-related technical challenges.
Competences
- initiate, manage, plan and participate in the complex and unpredictable production process of games within local and global multidisciplinary environments
- employ data-based and user research methods to evaluate, refine, assess and make decisions about prototypes and products
- reconcile the limitlessness of creative ideas with the limitations of system requirements based on established design, production and development practices
- further her skills, knowledge and competences concerning her specialisation in the field of games and other playful and engaging experiences independently and self- determinedly.
Source: KGames-Curriculum-2026-in-force-from-admission-2026-pdf.pdf
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