Student jobs for MSc Games students: 122 open in Copenhagen
122 live jobs around Copenhagen fit the MSc Games curriculum below: 23 posted in the last seven days, and 65 open to English speakers (posted in English without requiring Danish, or saying English is fine).
Updated
Every course on the ITU curriculum for this programme, by semester, the way the university publishes it. Student jobs for this programme appear here as they are indexed.
Curriculum
120 ECTS across 4 semesters1st semester · Autumn
30 ECTS- KGMAGAM1KU15 ECTS
- KGGACUL1KU7,5 ECTS
- KGPRDES1KU7,5 ECTS
2nd semester · Spring
30 ECTS- Games User ResearchPrerequisite: Programming for DesignersKGGAUSR1KU7,5 ECTS
- Game World Design7,5 ECTS
- KGPSPLG1KU7,5 ECTS
- ElectiveChosen from the programme's pool · options on itustudent7,5 ECTS
3rd semester · Autumn
30 ECTS- KGADGAS1KU15 ECTS
- Specialisation 3: Advanced Topics in Game StudiesPrerequisite: Games & CultureKGADTGS1KU7,5 ECTS
- ElectiveChosen from the programme's pool · options on itustudent7,5 ECTS
4th semester · Spring
30 ECTS- Thesis30 ECTS
- The modules can also be used for writing a project under supervision. You can also combine elective modules for a larger study activity of 15 ECTS.
What a graduate can do
The programme's own objectives, as written in the ITU curriculum in force from admission 2026. This is the language employers will read your coursework in.
- tools, methods and techniques applicable to the design, development, production, and understanding of games and other playful and engaging experiences, as well as their technological foundations, based on highest international research
- the scientific basis and scientific methods for reflecting on the design, development, production, and understanding of games and other playful and engaging experiences, as well as their technological foundations.
- design and develop innovative and creative technologies, products and concepts within games, based on scientific analysis and established design methods
- research, communicate and develop concepts, theories, methods, models and solutions based on scientific analysis of games, their design and development process, and their technological foundations
- analyse, communicate, evaluate and select scientific methods, tools and theories supporting the creation of games and other playful and engaging experiences. Rued Langgaards Vej 7 – 2300 København S – Tlf. 7218 5000 – Fax 7218 5001 – CVR 29057753 – www.itu.dk
- the graduate can apply programming and computational thinking competences to solve design-related technical challenges.
- initiate, manage, plan and participate in the complex and unpredictable production process of games within local and global multidisciplinary environments
- employ data-based and user research methods to evaluate, refine, assess and make decisions about prototypes and products
- reconcile the limitlessness of creative ideas with the limitations of system requirements based on established design, production and development practices
- further her skills, knowledge and competences concerning her specialisation in the field of games and other playful and engaging experiences independently and self- determinedly.
Source: KGames-Curriculum-2026-in-force-from-admission-2026-pdf.pdf
studyjob.ai is not affiliated with the IT University of Copenhagen. The official programme structure and curriculum on itustudent.itu.dk govern; this page reproduces course facts (titles, codes, ECTS, semesters, prerequisites) as collected on 10 September 2026 and links to the university's own course descriptions. Spotted an error? hello@studyjob.ai